package mg.Gamble.ShellGame;

import com.jme.scene.Node;

/**
 * This is a class for creating clams to rotate around and what not
 * @author steven sayers & sharperguy
 *
 */

public class Clam extends Node{
	private Node clam;
	private boolean hasCoin;
	
        // Main Constructor
        public Clam(){
                // Empty so far
        }
        

        // Lift up clam to reveal coin (or not) to player
        public void lift(){
                // Empty so far
        }
        
        // Put clam back down
        public void drop(){
                // Empty so far
        }
        
        // Update the clam
        public void update(float tpf){
                // Empty so far
        }
}
